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aurapaladin

41
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55
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A member registered Mar 07, 2018

Recent community posts

Superb work, with incredible thought and polish put into a geniusly dumb and simple concept. The little cues that one needs to pick up on to get a good score, the tension in Maribel turning the lights on over and over because she just doesn't trust you, having to go back to the ink paint to refill so you're not just mashing over and over....it's the little things that add up to make this a near-perfect little flash experience.

On top of that, it's an incredibly funny game, too - I played it with some mates and we were all killing ourselves laughing at the absurdity of it all. Thanks for making!

Absolutely incredible. Big fan of the artstyle, which lends itself well to the humour of the writing, and the minigames dotted around were a nice change of pace from all the text. Always good to see the catfish pop up as well!

Incredibly polished looking game with a weird control scheme that somehow felt more intuitive to me than normal danmaku games. Seeing fish everyone was really cute, and the enemies were varied enough that things felt fresh all the way through. An incredibly solid title that was a joy to play, thank you for making!

I went into this expecting nothing but memes, but wow this felt really fun to play!

The art style is great, the mechanics feel a bit floaty but in that "every action is punishable" kind of way. Tough but fair challenges and a weird blend of games that feels like something someone would blend together inside a dream made this a standout game in this jam! Thank you very much for making!

Sweet little VN! It was cool seeing Kutaka with the TH11 crew, I feel like she'd get along fairly well with them (aside from Okuu after this game, maybe...poor Kutata)

I can't quite tell, but it looked like the art was traced? That feels like a big misstep, and if that's the case I hope you get the confidence in your own art that you don't have to worry about that in the future (it's a shame too, because the title art and the backgrounds were quite nice! But I kept worrying about how it felt like it was covering up someone else's art. Almost would've felt better if you'd used the original art instead.)

Overall, had a fun time. Thanks for making!

Cute game! Swapping between dream world/real world was nice, and I had a fun time playing it. The final climb was my favourite part, lots of nice swapping between the two realms.

Really cool concept, but I think I played the bugged version? I played it like four times and didn't find a single incorrect passport, at which point it just came down to 'how fast can I stamp yes' 

This was really cute! I loved how swift Marisa felt to control, and the artstyle was adorable.

As a preface, I'm goddamn awful at Danmaku, so thank you in advance for infinite lives since it gave me a chance to see the wonderful ending (and also more Rinnosuke in general, shoutouts to my boy)

I haven't had a chance to go back and play more, but I do really want to! There's some beautiful danmaku patterns in here that I just don't have the headspace to get my head around, but being able to test and attempt each one was still a fun time, and the patterns themselves felt very fair - I always felt like it was my lack of skill that was causing my deaths, instead of random luck. Thank you very much for making this!

"Very philosophically-musing Yukari" is hard to pull off. "Very philosophically-musing Yukari who's SO TRAPPED BY HER OWN LOGIC that (amongst other reasons) she cannot properly convince herself she's dreaming despite all the obvious hints that she must be" is even harder to pull off, but you nailed it perfectly.

Fantastic ADV game with a lot of fun musing, whilst still telling a really sweet story about Yukari's inner subconscious and how her desires clash with her presentation. A standout entry, and easily one of my fav touhou little fics period, let alone games.

(Also, please let me know if you have like a writing page/VN page or something like that, I'd love to read more of your work!)

A point and click adventure game going straight for my heart. I adored this one, especially loved how completely done Yukari is with this whole thing.

Pretty much the only thing I didn't super like was how slow it was to get to point A from B when I got lost and was trying to find things to click on, but even that came with a touch of nostalgia for the genre. Lovely crafted, with really cute visuals and lots of funny background events that helped liven up the experience.

Thank you very much for making! I had a blast.

Simple little bullet dodge game, but with amazing 90s 3D polygon-y aesthetics that make it a treat on the eyes.

Took a bit to get a handle on the controls, but they felt pretty good once I got going, and whilst the patterns are quite simple they never really outstay their welcome. Neat game overall!

Look, I'm IMMENSELY biased here since I adore rhythm games (esp rhythm heaven), but man I loved this one! The audio design is incredible, especially the way that the various hit noises are balanced to give you solid feedback on how good your timing is, and the beatmaps are incredibly well-designed. Loved the use of the ZUN-style sketches for the intro and outro!

I enjoyed this one so much that, upon stumbling on the english settings, I ended up playing the whole thing again to read the story this time, and had just as much fun the second time. Seriously, if y'all end up making more rhythm game stuff, please let me know because I'm dying for more stuff with this level of polish. Superb work.

I'm kind of in awe of what I just experienced? Went on long enough that the joke wore a bit thin, but god what an opening.

I love how all the historical figures are drawn in this sketch-like realistic way whilst Reimu and Doremy just...aren't. Really helps sell them not being part of this world.

Also, I never did history in school, so I defs learnt a lot! I think! I'm just going to assume this is all historical fact and they just scrubbed Reimu's name out of the history books for reasons beyond our understanding. Shame.

Really cool deck builder, with a unique concept of needing to avoid enemies at all costs while waiting for a chance to strike! Maribel was a great pick there, as someone who potentially has power...just not all the time.

Only letdown for me (and this is an issue I have with all deckbuilders, really, so it's more a me thing) is that since attacking greatly relies on what cards you draw, I felt that success was more based on what RNG I'd get rather than how I built the deck necessarily. I'm sure I could mitigate that with better planning, but even when I was stacking my deck with attacking cards they just weren't showing up when I needed them, which started me back to square one a lot in ways that didn't quite feel in my control. Them's the heart of the cards, though!

In all, a lovely concept that I think has some real potential, my own hangups with the genre aside. Thank you for making!

Incredible atmosphere and addictive gameplay loop only really brought down by it's short length (I got to the door without about half my days left and just kinda hovered around until I could get it open) which makes sense given the time pressure. I'd love to play more game in this style, it was very well done!

Sometimes you find a game that feels tailor-made for you, and god it feels good.

Between the simple-yet-just-challenging-and-time-crunchy-enough gameplay, hilarious visuals, and the rly solid music, it took me back to playing flash games after school, something you'd just kinda jump in and see how well you did.

Absolute joy to play, so much so that I managed to convince my vaguely-into-touhou mate into trying it out and he liked it just as much! Thank you very much for making!

Thank you for making a danmaku game generous enough that I could actually finish! I'm terrible at danmaku, but this one clicked for me.

Bouncing around as Koakuma was lots of fun! Floatiness was welcome, but it played slow enough that it discouraged me from taking risks, as getting back to where I was would've taken a bit. Overall it was a nice time!

I LOVE koakuma's little falling sprite in particular, just that little bit of panic in her face as she descends. 

LOVE the premise for this one. "oh no I can't danmaku time to use hot lead instead" feels like a very Sumireko thing to do.

The bullets not being hitscan took a bit to get used to, but thanks to the infinite ammo and the generously slow speed of the targets it felt pretty good to clear enemies out. Especially liked how their bullet patterns disappeared when they died, it helped encourage me to rush in and try and take out a few before the bullet clutter overwhelmed me.

Really cute! Took me a bit to figure out what was slowing me down, but after that it turned into a fun endless runner that had me wanting to cause as much chaos as I could

Remilia sure is persistent, though! Guess this is fate...

Cute little arcade shooter! The shooting mechanic was quite fun, I really like how there was a focus that helped lock aim, and the graphics were really cute!

Camera felt a bit awkward in the open segment at the start though - I wanted to see more of the field, and I kept getting ambushed by ghosts dropping down on me without much way to fight back. Very much enjoyed my time with it, thanks for make!

Cute little arcade shooter! The shooting mechanic was quite fun, I really like how there was a focus that helped lock aim, and the graphics were really cute!

Camera felt a bit awkward in the open segment at the start though - I wanted to see more of the field, and I kept getting ambushed by ghosts dropping down on me without much way to fight back. Very much enjoyed my time with it, thanks for make!

I've never been to Florida but this is exactly how I imagined it'd be. Glorious.

God, flying around felt really fun. You nailed the controls here!

Getting hit by the shadow clones felt incredibly annoying, to the point where I just kinda camped out certain spots in the hopes that I wouldn't get hit rather than enjoying the flying, but once I got the confidence to fly around again it was a really enjoyable experience.

I had a lovely time with this game - I liked how the stages tied themselves to specific incidents, which made me think about how those events impacted Reimu mentally. Very nice dreamlike vibes.

Fantastic game! I loved the story in this, had a dumb smile on my face by the end of it. The bonus modes are a really nice touch too, I like how they flesh out the concepts introduced in the game! 

Really fun little adventure game! Really cool seeing the TH17 cast get so much love, I think I rly like Ebisu's character now??

Love the Haniwa dancing, too. You go, funky dude!

Fantastic little game! The vibes are immaculate, and the melting mechanic is an interesting addition to the 'dreaming on a sunny little isle' premise.

Kinda ended abruptly and without realising it (unless I'm missing something? I wandered around for ages post-sweeping up Wakasagi's cave but didn't find anything) but I'd love to see what more could be done with this.

Really nice twist on the dream world idea! I love the gameplay concept, but found the physics of the game itself a bit frustrating. My sheep kept getting trapped on moving platforms, leading them to either getting launched off when I didn't want them to and falling to their deaths, or getting stuck and having to wait another cycle. 

Nethertheless, the artstyle is fantastic, and when I wasn't struggling with the controls it felt really good to play. It's a really neat game!

Got incredibly confused (I've heard of Yume Nikki but never played it) but I think that rly added to the overall experience? It nailed the dreamlike, esoteric RPG maker vibe really well, really enjoyed the overall presentation.

Really cute game! The sprites are lovely, and the floatiness felt nice once I got the hang of it

Absurdly fun writing and visuals (Okuu in particular is just. so good.) Kinda disappointed there wasn't any music to go with it but everything that was there felt super polished. Thanks for making!

This is adorable - thanks for making! The framing device is perfect, the gameplay itself is fun, and it's really suited towards multiple playthroughs.

This game is incredibly silly but it's my exact brand of silly - I had a blast playing through it!

Special props to the music - I'm not sure if it's touhou remixes or original, but it's got a really fun ambience to it that I was grooving along to.

Really fun! Controls were super responsive, and the spell card system felt like a real natural fit with the time crisis style of gameplay. The flashing lights and the music were a bit too intense and started hurting a lot.

Absurdly cute, thanks for making! I loved the way that the character's heads bobbed up and down when they were speaking, and there's some really fun writing and character combos here.

Love the aesthetic (and the excuse for it!) and running around as Suika fighting the mt. dew faries is really fun. Enjoyed my time with this game, thanks for making!

The combat isn't super responsive, and the camera starts out really bad (though I think the fixed angles after the starting area work really well, aside from the end where I ended up going over the mountains OoB instead of to the boss)

Stupid hard, but really fun! I love the idea behind it, and getting to the end felt super rewarding - I felt like I'd gotten a handle on the timing. The way the bells ring when you hit them, and in tune when you hit them in combo really made me motivated to do the best I could.

My main concern with it is the hit detection - I got the hang of it after a while, but the timing for hitting the sword with the bells still felt a bit awkward - especially at the end, where I was hitting my head on the top of roofs a lot. I think maybe adding some more visual feedback to when you hit the bells would help a bit there.